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Zanddoos Realm

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Devlog

  • New release (r3)
    July 31, 2020 by mulitasoft
    Changes for r3: slightly smaller text for the UI bugfix: the message for the object the user was looking at was not being updated correctly the action the user with an object is only shown if they are... Continue reading
  • Update (r2)
    July 28, 2020 by mulitasoft
    Changelog for r2: bugfix: doors in two floor houses couldn't be used from the inside bugfix: guards detected someone lockpicking throug walls bugfix: when crossing doors, sometimes the player would be... Continue reading
  • Visual style
    July 27, 2020 by mulitasoft
    I wanted to recreate the visual style of sokpop's Pilfer. Don't know how they do it, but here's what I did to get something similar: The game camera is rendered into a RenderTexture with Filter mode s... Continue reading
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