Zanddoos Realm
A downloadable game
The Zanddoos Realm is a sandbox (for me) to be able to implement some ideas I have about:
- AI
- NPCs
- emergent behaviour
- procgen
- weather
- flora & fauna simulations
- boids
It could be thought as an exploration game (maybe?) for an end user. There are no scripted events, no quests, no dialogue and it will always be a WIP.
Controls
All the keys used to play the game are in the game's main menu (access it with Escape).
Current state
As of today, the "game" has:
- city guards: they patrol the town in shifts. A group works the day shift and another the night shift. When their shift finishes they head to the barracks to get some sleep. Each guard has a route to patrol during their shift. If they spot any kind of "criminal activity" they'll start chasing the suspect, until they catch it or it escapes.
- day/night cycle.
- some peasants that wander around the city and go to their houses to sleep at night.
- some animals:butterflies/fireflies
- an inner city and walled garden, with guards patrolling inside. Currently not accessible (but you can take a look to the inner enclosure through the gate).
There's no menu, you just jump into the game.
WARNING The game it's not even in an alpha state, don't expect anything to make sense.
Status | In development |
Author | mulitasoft |
Genre | Simulation, Survival |
Made with | Blender, Unity, Audacity, GIMP |
Tags | 3D, Low-poly, Medieval |
Average session | A few minutes |
Languages | English |
Inputs | Keyboard, Mouse |
Development log
- New release (r3)Jul 31, 2020
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