Visual style
Zanddoos Realm » Devlog
I wanted to recreate the visual style of sokpop's Pilfer. Don't know how they do it, but here's what I did to get something similar:
- The game camera is rendered into a RenderTexture with Filter mode set as "Point" and Anti-Aliasing as "None". There's a script where you can set a zoom factor, and at startup resizes the texture (1 to see it at full res, 2 at half the size, and so on).
- All 3d models use a toon shader (based on the one described in Roystan's tutorial ) that supports shadows and fog.
- Another camera is pointing at a quad which it's material uses a dithering shader (this one from Ronja), which in turns uses the RenderTexture as main texture.
Zanddoos Realm
A personal sandbox
Status | In development |
Author | mulitasoft |
Genre | Simulation, Survival |
Tags | 3D, Low-poly, Medieval |
Languages | English |
More posts
- New release (r3)Jul 31, 2020
- Update (r2)Jul 28, 2020
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