Visual style


I wanted to recreate the visual style of sokpop's Pilfer. Don't know how they do it, but here's what I did to get something similar:

  1. The game camera is rendered into a RenderTexture with Filter mode set as "Point" and Anti-Aliasing as "None". There's a script where you can set a zoom factor, and at startup resizes the texture (1 to see it at full res, 2 at half the size, and so on).
  2. All 3d models use a toon shader (based on the one described in Roystan's tutorial ) that supports shadows and fog.
  3. Another camera is pointing at a quad which it's material uses a dithering shader (this one from Ronja), which in turns uses the RenderTexture as main texture.

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