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Devlog
Eye of Quequén
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Devlog
Game release
June 15, 2020
by
mulitasoft
A few weeks ago I found a 2017 prototype I didn't remember anything about. Instead of leaving this lying around in the disk, I made a few levels and wrapped it around some UI to make it look like a 90...
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New builds (r5)
June 14, 2020
by
mulitasoft
New builds uploaded (r5). The changes are: Added enemies attack animation bugfix: enemies sometimes chase the characters through the walls When given an opportunity attack, enemies do nothing on the n...
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Updated builds (r4)
June 12, 2020
by
mulitasoft
Uploaded new binaries (r4). The changes are: bugfix: Enemies were not getting opportunity attacks added app icon added intro scene added missing audios...
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Updated builds (r3)
June 11, 2020
by
mulitasoft
New builds! (r3). The changes are: bugfix: it was not possible to move between level 1 and 2 implemented pistol implemented crowbar bugfix: when equiped with a two handed item, the other slot was chan...
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Updated builds (r2)
June 10, 2020
by
mulitasoft
Release 2 available. The changes are: bugfix: unequiping a double handed item would leave the other slot disabled bugfix: you could equip the same item in two different slots at the same time flares n...
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Flares dying out
June 10, 2020
by
mulitasoft
1
Since flares were added, it always bothered me that once you threw one, it kept burning forever. So now they burn with full brightness for a few minutes and after that they began to fizzle out...
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Alpha builds
June 09, 2020
by
mulitasoft
There are alpha builds available for download (macOS and windows). Haven't tested the windows build. If you play it and want to report bugs, you can contact me on Twitter @luisparravicini ...
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Main menu improvements
June 01, 2020
by
mulitasoft
1
The main menu animation has been improved by creating a Unity editor tool that makes it easy to create a path of waypoints for the camera to follow. In the image it can be seen all the waypoints and t...
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More inventory changes
May 30, 2020
by
mulitasoft
1
Items can now be moved from containers to characters' inventories and between characters. One last thing to do is to put items from a character inventory to one of it's hand slots...
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Containers & character's inventory
May 29, 2020
by
mulitasoft
1
Finished implementing support for "containers", objects that can contain other objects. And these objects can be transfered to a character's inventory. The containers can be locked / open / closed and...
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Combat UI
May 20, 2020
by
mulitasoft
1
During combat, each time an item is used, the UI now shows the outcome and how many points of damage where made. It also disables the slot for the current turn...
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Torches
May 16, 2020
by
mulitasoft
Having a lot in common, in terms of the particle system, with the flare created a few days back, I've created a torch to light the dungeon's dark corridors. The base is a Blender model...
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Initial combat implementation
May 10, 2020
by
mulitasoft
Added a basic implementation for an enemy. The video is from a bug where several dozens more are spit out than needed. I've used a 3d model done in Blender real quick, as a placeholder. When the enemy...
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Flares
May 06, 2020
by
mulitasoft
Testing flares as a way to light the dark corridors of the dungeon. I think it will get included in the game...
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