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Hondensteen

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Devlog

  • Level definition
    July 26, 2019 by mulitasoft
    1
    The loading and saving of the level is handled by a custom editor, which uses two text files for that. One file (the one seen on the top) defines the basic layout of the level and the loader script us... Continue reading
  • Start
    July 21, 2019 by mulitasoft
    I'm going to make a a loose recreation of Wolfenstein 3D episode 1, floor 1 in Unity and Blender. It will be free and available for macOS / Windows and Linux. I've started several weeks ago and what'... Continue reading
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